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Season 2

Season 2

7.7·15 juillet 2005·20 épisodes·14h 30min
Synopsis

As the Wraith threat intensifies, the team strives to find ways to defend Atlantis and the Pegasus Galaxy from impending invasion. Key episodes focus on breakthroughs in ancient technology, dangerous alliances, and a desperate search for a means to stop their enemies once and for all.

Épisodes · 20
The Siege (3)
E1

The Siege (3)

The Daedalus arrives to defend Atlantis from the Wraith onslaught, but it may not be enough when the team discovers that an even larger armada is on the way.

42min·15 juil. 2005
The Intruder
E2

The Intruder

The Daedalus is infected by a Wraith computer virus, while members of the expedition hope to return to Earth.

44min·22 juil. 2005
Runner
E3

Runner

Sheppard and his team attempt to locate Lieutenant Ford, only to find themselves captives of a former soldier who is being hunted by the Wraith.

42min·29 juil. 2005
Duet
E4

Duet

A run-in with a Wraith Dart leaves the consciousness of a precocious Atlantis security officer trapped in Dr. McKay's mind.

42min·5 août 2005
Condemned
E5

Condemned

The Atlantis team finds a culture that lives in relative safety from the Wraith, because they hand over their criminals to the Wraith -- and crash-land in the volatile penal colony.

42min·12 août 2005
Trinity
E6

Trinity

McKay puts the team at risk when he tries to perfect unfinished Ancient technology that wiped out a civilization. Ronon Dex discovers that he is not the lone survivor from his world.

44min·19 août 2005
Instinct
E7

Instinct

The team discovers a young Wraith girl who has been raised by a human, and is in hiding from the people of her human village in fear of her life.

44min·26 août 2005
Conversion
E8

Conversion

Colonel Sheppard begins to undergo a disturbing physical transformation after being exposed to Beckett's anti-Wraith drug.

42min·9 sept. 2005
Aurora
E9

Aurora

When the team finds an Ancient warship adrift on the edge of the galaxy, its crew still alive, Colonel Sheppard enters their virtual reality stasis to communicate with them.

44min·23 sept. 2005
The Lost Boys (1)
E10

The Lost Boys (1)

The team is captured by the missing Lieutenant Ford, who is now leading a group of young men who are taking the Wraith enzyme -- and who wants the team's help in a suicide attack against a hive ship.

44min·23 sept. 2005
The Hive (2)
E11

The Hive (2)

Colonel Sheppard and his team find themselves prisoners of the Wraith following Ford's attack on a hive ship. Dr. McKay goes to great lengths to help them.

44min·16 nov. 2005
Epiphany
E12

Epiphany

Sheppard finds himself on a planet where time passes more rapidly, with no way to contact his team or return to Atlantis.

44min·28 nov. 2005
Critical Mass
E13

Critical Mass

When an operative of the Trust plants a bomb in Atlantis, the team must find a spy within their own ranks before the Wraith arrive and discover the city.

44min·5 déc. 2005
Grace Under Pressure
E14

Grace Under Pressure

When Dr. McKay is trapped underwater in a sinking Puddle Jumper, his only chance for survival may be an hallucination of Samantha Carter.

44min·10 déc. 2005
The Tower
E15

The Tower

The team finds a world that possesses Ancient defense technology, where Colonel Sheppard finds himself a pawn in the rivalry between the heirs to the throne.

44min·19 déc. 2005
The Long Goodbye
E16

The Long Goodbye

The team discovers two pods that contain the minds of alien beings, who take control of Weir and Sheppard's bodies to continue their personal war.

44min·2 janv. 2006
Coup D'etat
E17

Coup D'etat

After a team from Atlantis goes missing, the expedition finds itself in the middle of a Genii coup.

44min·9 janv. 2006
Michael
E18

Michael

An amnesiac young Lieutenant in Atlantis suffers from disturbing nightmares that he is a Wraith, only to make a shocking discovery about himself.

44min·16 janv. 2006
Inferno
E19

Inferno

Sheppard's team meets a civilization about to be destroyed by a super-volcano, and is trapped there when the Stargate is destroyed during the evacuation.

44min·23 janv. 2006
Allies (1)
E20

Allies (1)

Michael and his Wraith faction arrive at Atlantis to propose an alliance, hoping to use the retrovirus to transform their Wraith enemies into prey.

44min·30 janv. 2006