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2023

January 2, 2023·122 épisodes·9h 1min
Épisodes · 122
E1

Flash, Blast, and Smoke [Effects]

3min·Jan 2, 2023
E2

Deconstruct, Analyze, and Rebuild [Planning & Game Design]

3min·Jan 4, 2023
E3

Team Digital or Team Physical? [Grab Bag]

2min·Jan 6, 2023
E4

Kirby Air Ride [Game Concepts]

6min·Jan 9, 2023
E5

Don't Wait to Speak Your Mind [Team Management]

3min·Jan 11, 2023
E6

Don't Anchor Your Center Point [Design Specifics]

2min·Jan 13, 2023
E7

Attack Poses [Animation]

3min·Jan 16, 2023
E8

Get the Sense of Scale Right [Graphics]

3min·Jan 18, 2023
E9

Good Errands and Bad Errands [Planning & Game Design]

3min·Jan 20, 2023
E10

Falling Sells the Feeling of Flight [Game Essence]

2min·Jan 23, 2023
E11

Sora's Work-From-Home Strategies [Grab Bag]

4min·Jan 25, 2023
E12

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

3min·Jan 27, 2023
E13

Put Parameters in Brackets [Programming & Tech]

5min·Jan 30, 2023
E14

Game Music and Ambient Sounds [Audio]

3min·Feb 1, 2023
E15

Directors Need to Be Unique [Work Ethic]

2min·Feb 3, 2023
E16

Do We Really Need Enemies? [Game Essence]

3min·Feb 6, 2023
E17

Competing with the Past [Grab Bag]

3min·Feb 9, 2023
E18

Say No to Slow! [Design Specifics]

3min·Feb 11, 2023
E19

Meteos [Game Concepts]

8min·Feb 14, 2023
E20

Consider Rewards First [Game Essence]

2min·Feb 17, 2023
E21

Learn to Count Frames! [Planning & Game Design]

3min·Feb 20, 2023
E22

Follow-Throughs Make the Impact [Animation]

4min·Feb 22, 2023
E23

Loading Screens [UI]

2min·Feb 24, 2023
E24

Visual Effects in Slow Motion [Effects]

11min·Feb 28, 2023
E25

Marketing is Multiplicative [Marketing]

3min·Mar 3, 2023
E26

Games and Eye Strain [Grab Bag]

2min·Mar 6, 2023
E27

Do Competitive Games Have to Be Complex? [Game Essence]

4min·Mar 8, 2023
E28

Just Do It Already! [Work Ethic]

2min·Mar 10, 2023
E29

Units of Speed [Design Specifics]

3min·Mar 14, 2023
E30

Making Tutorials Feel Natural [Planning & Game Design]

3min·Mar 17, 2023
E31

Game Essence in Falling-Block Puzzle Games [Game Essence]

2min·Mar 20, 2023
E32

Mastering Up [Grab Bag]

2min·Mar 22, 2023
E33

Ten People Can Produce Seven People's Work [Team Management]

2min·Mar 24, 2023
E34

Audio as Fiction and Non-Fiction [Audio]

2min·Mar 28, 2023
E35

Supervising Art Through Retouches [Graphics]

3min·Mar 31, 2023
E36

Exaggerate to Make Up for Information Loss [Animation]

2min·Apr 3, 2023
E37

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

9min·Apr 5, 2023
E38

Emphasizing Text [UI]

2min·Apr 8, 2023
E39

Using Tickets to Manage Tasks [Programming & Tech]

3min·Apr 11, 2023
E40

Praise the Player! [Planning & Game Design]

2min·Apr 14, 2023
E41

The Family Computer (and the NES) [Grab Bag]

5min·Apr 17, 2023
E42

Dying Comes as a Relief? [Game Essence]

2min·Apr 19, 2023
E43

How I Stuck With My Column [Work Ethic]

4min·Apr 21, 2023
E44

An Up-Close Look at Smash Bros. Stages [Graphics]

17min·Apr 24, 2023
E45

Development Secrets of the Original Kirby [Grab Bag]

17min·Apr 27, 2023
E46

Paint an Accurate Picture of Your Game [Marketing]

3min·Apr 30, 2023
E47

Behavior at Ledges [Design Specifics]

2min·May 2, 2023
E48

Screen Shake [Effects]

3min·May 5, 2023
E49

Don't Be Unresponsive [Planning & Game Design]

2min·May 8, 2023
E50

Mountain Climbing Is More Than Just Climbing [Game Essence]

2min·May 10, 2023
E51

Posing Suggestions [Animation]

3min·May 13, 2023
E52

Voice Recording [Audio]

4min·May 16, 2023
E53

Super Smash Bros. Brawl [Game Concepts]

7min·May 19, 2023
E54

Don't Rely on a "Plan B" [Work Ethic]

2min·May 21, 2023
E55

Canceled Games [Grab Bag]

3min·May 25, 2023
E56

Menus Define Your World [UI]

2min·May 27, 2023
E57

Branching Tastes [Work Ethic]

4min·May 29, 2023
E58

Game Writing is Unique [Planning & Game Design]

3min·Jun 1, 2023
E59

Explain Ideas to Everyone at Once [Team Management]

3min·Jun 5, 2023
E60

The Basics of Pixel Art [Graphics]

2min·Jun 7, 2023
E61

♪ PRESS START [Grab Bag]

18min·Jun 9, 2023
E62

Make Retries Quick [Game Essence]

2min·Jun 12, 2023
E63

Family BASIC [Programming & Tech]

12min·Jun 14, 2023
E64

Maps Are Game Screens, Too [Design Specifics]

2min·Jun 16, 2023
E65

The Fun in Picking Sides [Planning & Game Design]

2min·Jun 19, 2023
E66

Squashing and Scaling [Animation]

2min·Jun 21, 2023
E67

Game Demos [Marketing]

3min·Jun 23, 2023
E68

Daily Report Suggestions [Team Management]

4min·Jun 26, 2023
E69

Games During My Childhood [Grab Bag]

5min·Jun 29, 2023
E70

Kid Icarus: Uprising [Game Concepts]

13min·Jul 4, 2023
E71

Broad Input, Broad Output [Work Ethic]

2min·Jul 7, 2023
E72

Arranging Music [Audio]

4min·Jul 10, 2023
E73

Is Your Game Appealing Enough to Start Over? [Game Essence]

4min·Jul 13, 2023
E74

Motion Sickness in 3D Games [Planning & Game Design]

3min·Jul 17, 2023
E75

Unifying Visual Style [Graphics]

2min·Jul 20, 2023
E76

Hit Marks [Effects]

4min·Jul 25, 2023
E77

The Team Behind Super Smash Bros. Brawl [Grab Bag]

6min·Jul 28, 2023
E78

Color-Coding Your Game [UI]

2min·Aug 1, 2023
E79

Game Essence in Shooting Games [Game Essence]

2min·Aug 4, 2023
E80

Super Smash Bros. for 3DS / Wii U [Game Concepts]

11min·Aug 8, 2023
E81

Bug Testing Never Ends [Team Management]

4min·Aug 12, 2023
E82

Staying Organized with Hierarchical Outlines [Planning & Game Design]

2min·Aug 15, 2023
E83

A Fight Between Live Action and Animation [Graphics]

4min·Aug 18, 2023
E84

Guidelines [Grab Bag]

3min·Aug 22, 2023
E85

Masahiro Sakurai on Creating Games Introduction Video

1min·Aug 24, 2023
E86

Unexpected Results [Design Specifics]

4min·Aug 25, 2023
E87

Damage Animations [Animation]

4min·Aug 29, 2023
E88

Official Websites [Marketing]

4min·Sep 1, 2023
E89

Keep Your Internal Pressure High [Work Ethic]

2min·Sep 5, 2023
E90

Knockback in Super Smash Bros. [Programming & Tech]

3min·Sep 8, 2023
E91

The Original Piece is Always Right [Audio]

6min·Sep 12, 2023
E92

Make Important Elements Bigger [UI]

2min·Sep 15, 2023
E93

More Game Essence Means Less Broad Appeal [Game Essence]

4min·Sep 19, 2023
E94

Show and Tell: Some Rare Belongings [Grab Bag]

4min·Sep 22, 2023
E95

The Perils of Interpolation [Animation]

4min·Sep 25, 2023
E96

Planning Your Game’s Rewards [Planning & Game Design]

5min·Sep 28, 2023
E97

Do Graphics Impact Fun? [Graphics]

2min·Oct 3, 2023
E98

Billboards [Effects]

2min·Oct 6, 2023
E99

Flick Input [Design Specifics]

2min·Oct 10, 2023
E100

Special Crossover! #1 [Special]

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

26min·Oct 13, 2023
E101

Special Crossover! #2 [Special]

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

27min·Oct 16, 2023
E102

Special Crossover! #3 [Special]

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

26min·Oct 19, 2023
E103

The Majority Shouldn't Always Rule [Work Ethic]

2min·Oct 24, 2023
E104

The Shoryuken Command [Game Essence]

4min·Oct 27, 2023
E105

Super Smash Bros. Ultimate [Game Concepts]

12min·Oct 30, 2023
E106

Avoiding Comparison [Planning & Game Design]

3min·Nov 2, 2023
E107

Making Games as Part of a Company [Team Management]

3min·Nov 7, 2023
E108

Fighter Reveal Videos [Marketing]

6min·Nov 10, 2023
E109

Making Sequels [Planning & Game Design]

4min·Nov 14, 2023
E110

Odds and Ends of Supervising [Graphics]

11min·Nov 17, 2023
E111

Facial Animations [Animation]

2min·Nov 21, 2023
E112

Strong Attack, Light Reverb [Audio]

3min·Nov 24, 2023
E113

Game & Watch Designs [Grab Bag]

4min·Nov 28, 2023
E114

I Want to Choose Fast! [UI]

2min·Dec 1, 2023
E115

The Pros and Cons of Leaderboards [Game Essence]

3min·Dec 5, 2023
E116

The Power of Suggestion [Work Ethic]

2min·Dec 8, 2023
E117

How Multiple People Work on One File [Programming & Tech]

2min·Dec 12, 2023
E118

Teaching Players How to Play [Design Specifics]

2min·Dec 16, 2023
E119

Making Things Look Miniature [Graphics]

2min·Dec 19, 2023
E120

It’s Easier If They Already Know [Planning & Game Design]

3min·Dec 22, 2023
E121

Creators Change, Too [Grab Bag]

2min·Dec 26, 2023
E122

Finish Everything Within the Day [Team Management]

3min·Dec 29, 2023