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2024

January 2, 2024·110 épisodes·16h 44min
Épisodes · 110
E1

What is “Play”? [Game Essence]

3min·Jan 2, 2024
E2

Blade Trails [Effects]

3min·Jan 5, 2024
E3

Let Them Skip, Let Them Pause [UI]

2min·Jan 9, 2024
E4

Flipped Animation [Animation]

3min·Jan 12, 2024
E5

Customization Lets Your Imagination Play [Planning & Game Design]

3min·Jan 16, 2024
E6

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

4min·Jan 19, 2024
E7

Dealing With Color Disparity [Graphics]

2min·Jan 23, 2024
E8

Giving Feedback for Sound Effects [Audio]

3min·Jan 26, 2024
E9

Show the Actual Game! [Marketing]

2min·Jan 30, 2024
E10

Staying True to Your Concept [Work Ethic]

3min·Feb 2, 2024
E11

Faithfulness Comes First in Licensed Games [Game Essence]

3min·Feb 6, 2024
E12

Randomness Spices Games Up [Design Specifics]

3min·Feb 9, 2024
E13

Turning Gift-Giving Into a Game [Grab Bag]

2min·Feb 13, 2024
E14

Don’t Put Decisions Off [Team Management]

2min·Feb 16, 2024
E15

Motion Blur [Graphics]

2min·Feb 20, 2024
E16

Game Essence in Action Games [Game Essence]

3min·Feb 23, 2024
E17

A: Work Ethic 1 (Category Compilation) #01~#10

29min·Feb 25, 2024
E18

Animation Blending [Animation]

3min·Feb 27, 2024
E19

Debug Mode [Programming & Tech]

2min·Mar 1, 2024
E20

C: Planning & Game Design 1 (Category Compilation) #01~#09

29min·Mar 3, 2024
E21

Crafting “Similar” Games [Planning & Game Design]

2min·Mar 5, 2024
E22

Button Settings [UI]

3min·Mar 8, 2024
E23

Competition and Abundance [Work Ethic]

3min·Mar 12, 2024
E24

A World Without Footprints [Grab Bag]

2min·Mar 15, 2024
E25

Presenting Scores [Planning & Design]

4min·Mar 19, 2024
E26

Making Effects the Right Size [Effects]

2min·Mar 22, 2024
E27

B: Game Essence 1 (Category Compilation) #01~#06

29min·Mar 24, 2024
E28

Handicap Systems [Design Specifics]

3min·Mar 26, 2024
E29

Making "Work" Games Fun [Game Essence]

3min·Mar 29, 2024
E30

Balancing Ambient Sounds [Audio]

2min·Apr 2, 2024
E31

Making the Imaginary Feel Real [Graphics]

2min·Apr 5, 2024
E32

Using Parameters to Establish Characters [Planning & Game Design]

3min·Apr 9, 2024
E33

Playing Games in Front of Other People [Marketing]

2min·Apr 12, 2024
E34

Bug Testing Systems [Team Management]

4min·Apr 16, 2024
E35

1986: The Year of Legend [Grab Bag]

4min·Apr 19, 2024
E36

Portraying Fingers [Animation]

2min·Apr 23, 2024
E37

Advancing Text [UI]

3min·Apr 26, 2024
E38

Say It, and It Might Come True [Work Ethic]

2min·Apr 30, 2024
E39

Better Than Not Being Able to Beat the Game [Game Essence]

2min·May 3, 2024
E40

D: Design Specifics 1 (Category Compilation) #01~#08

28min·May 6, 2024
E41

A World with Less Color [Planning & Game Design]

3min·May 7, 2024
E42

Final Output [Graphics]

2min·May 11, 2024
E43

Storage Tips [Grab Bag]

9min·May 14, 2024
E44

Transparency Features [Programming & Tech]

2min·May 17, 2024
E45

Average and Mediocre Are the Same Thing [Design Specifics]

3min·May 21, 2024
E46

Mandatory Strategies and Strategic Balance [Game Essence]

2min·May 24, 2024
E47

E: Team Management 1 (Category Compilation) #01~#07

29min·May 28, 2024
E48

Play Testing Keeps Going [Team Management]

3min·May 28, 2024
E49

Computer-Controlled Players [Planning & Game Design]

5min·Jun 1, 2024
E50

Using Other Songs for Audio Reference [Audio]

3min·Jun 4, 2024
E51

Flashing Effects [Effects]

4min·Jun 7, 2024
E52

Destroying One Wall [Graphics]

4min·Jun 11, 2024
E53

Always Keep Attack Collision in Mind [Animation]

2min·Jun 14, 2024
E54

Targeting and Market Research [Marketing]

4min·Jun 18, 2024
E55

Gameplay as Part of a Live Performance [Grab Bag]

7min·Jun 21, 2024
E56

Echo Chambers [Work Ethic]

3min·Jun 25, 2024
E57

Adding Help Text to Menus [UI]

2min·Jun 28, 2024
E58

Game Essence in Strategy Games [Game Essence]

2min·Jul 2, 2024
E59

Online Updates [Design Specifics]

4min·Jul 5, 2024
E60

Manga-like Visuals [Graphics]

3min·Jul 9, 2024
E61

In-Game Cutscenes [Planning & Game Design]

3min·Jul 12, 2024
E62

F: Graphics 1 (Category Compilation) #01~#06

33min·Jul 16, 2024
E63

Directors and Producers [Team Management]

4min·Jul 16, 2024
E64

Start with the Climax [Planning & Game Design]

2min·Jul 19, 2024
E65

The Limitations of Skeletons [Animation]

3min·Jul 23, 2024
E66

When Ideas Won't Come [Work Ethic]

2min·Jul 26, 2024
E67

How Good Were the Player’s Actions? [Game Essence]

2min·Jul 30, 2024
E68

Famicom and NES Audio [Audio]

6min·Aug 2, 2024
E69

Making Things Clear, Even Without Words [UI]

2min·Aug 6, 2024
E70

Turning Anything Into a Competitive Game [Grab Bag]

2min·Aug 10, 2024
E71

Being Kind to Beginners [Planning & Game Design]

3min·Aug 13, 2024
E72

Establishing Characters Through Their Design [Graphics]

2min·Aug 16, 2024
E73

The Limitations of Particle Effects [Effects]

4min·Aug 20, 2024
E74

Smash Bros. DOJO!! [Marketing]

5min·Aug 23, 2024
E75

Speedy Screen Transitions [Design Specifics]

2min·Aug 27, 2024
E76

Amplify Both Strengths and Weaknesses [Game Essence]

2min·Aug 30, 2024
E77

G: Animation 1 (Category Compilation) #01~#09

29min·Aug 30, 2024
E78

Elementary School Play Testers [Team Management]

2min·Sep 3, 2024
E79

Never Get Into Fights [Work Ethic]

2min·Sep 6, 2024
E80

Be Mindful of the Time Players are Giving You [Planning & Game Design]

2min·Sep 10, 2024
E81

Rotation on Two Axes [Animation]

3min·Sep 13, 2024
E82

H: Effects 1 (Category Compilation) #01~#06

28min·Sep 15, 2024
E83

CRT Displays [Grab Bag]

5min·Sep 17, 2024
E84

Odds and Ends of Supervising: Sora Edition [Graphics]

9min·Sep 20, 2024
E85

HUDs [UI]

3min·Sep 24, 2024
E86

I: Audio 1 (Category Compilation) #01~#07

25min·Sep 24, 2024
E87

What Happens When You Shift the Center of Gravity? [Design Specifics]

2min·Sep 27, 2024
E88

Give Yourself a Handicap When Balancing Your Game [Game Essence]

2min·Oct 1, 2024
E89

No Masterpiece Has Bad Audio [Audio]

2min·Oct 4, 2024
E90

A Director’s Job is to Trim [Team Management]

2min·Oct 8, 2024
E91

Mr. Iwata [Grab Bag]

9min·Oct 11, 2024
E92

Up is Down, and Down is Up [Work Ethic]

3min·Oct 15, 2024
E93

J: UI 1 (Category Compilation) #01~#08

29min·Oct 19, 2024
E94

K: Programming & Tech 1 (Category Compilation) #01~#05

29min·Oct 19, 2024
E95

M: Grab Bag 1 (Category Compilation) #01~#09

30min·Oct 22, 2024
E96

Masahiro Sakurai on Creating Games: Finale Special

46min·Oct 22, 2024
E97

N: Game Concepts 1 (Category Compilation) #01~#05

31min·Oct 29, 2024
E98

L: Marketing 1 (Category Compilation) #01~#07

27min·Nov 1, 2024
E99

A: Work Ethic 2 (Category Compilation) #11~#20

28min·Nov 5, 2024
E100

B: Game Essence 2 (Category Compilation) #07~#15

27min·Nov 8, 2024
E101

C: Planning & Game Design 2 (Category Compilation) #10~#18

28min·Nov 12, 2024
E102

D: Design Specifics 2 (Category Compilation) #09~#18

31min·Nov 16, 2024
E103

E: Team Management 2 (Category Compilation) #08~#15

25min·Nov 19, 2024
E104

F: Graphics 2 (Category Compilation) #07~#13

29min·Nov 24, 2024
E105

G: Animation 2 (Category Compilation) #10~#18

28min·Nov 26, 2024
E106

H: Effects 2 (Category Compilation) #07~#11

17min·Dec 1, 2024
E107

I: Audio 2 (Category Compilation) #08~#14

26min·Dec 3, 2024
E108

J: UI 2 (Category Compilation) #09~#15

19min·Dec 6, 2024
E109

K: Programming & Tech 2 (Category Compilation) #06~#09

11min·Dec 13, 2024
E110

M: Grab Bag 2 (Category Compilation) #10~#14

31min·Dec 20, 2024