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2022

August 24, 2022·55 épisodes·3h 15min
Épisodes · 55
E1

About This Channel

7min·Aug 24, 2022
E2

Masahiro Sakurai's Creative Works

2min·Aug 24, 2022
E3

Stop for Big Moments! [Design Specifics]

4min·Aug 24, 2022
E4

Kirby's Dream Land [Game Concepts]]

5min·Aug 25, 2022
E5

Frame Rates [Planning & Game Design]

4min·Aug 26, 2022
E6

Risk and Reward [Game Essence]

10min·Aug 29, 2022
E7

Game Development Isn't a Game [Work Ethic]

4min·Aug 31, 2022
E8

Down with Lag! [Grab Bag]

5min·Sep 2, 2022
E9

Squeeze and Release [Game Essence]

2min·Sep 4, 2022
E10

Draw the Light, Not the Asset [Graphics]

3min·Sep 7, 2022
E11

Kirby's Adventure [Game Concepts]

5min·Sep 9, 2022
E12

Presentations Are All About Speed! [Work Ethic]

1min·Sep 12, 2022
E13

Game Awards [Grab Bag]

3min·Sep 15, 2022
E14

Assigning Animations [Animation]

4min·Sep 18, 2022
E15

Game Essence in Role-Playing Games [Game Essence]

2min·Sep 21, 2022
E16

Make It "Pop" [Effects]

2min·Sep 23, 2022
E17

Just Let Them Play! [Planning & Game Design]

2min·Sep 26, 2022
E18

Clarity vs. Style [UI]

3min·Sep 28, 2022
E19

Giving "Weight" to Buttons [Design Specifics]

2min·Sep 30, 2022
E20

Kirby Super Star [Game Concepts]

7min·Oct 3, 2022
E21

Try Telling That to the Player [Work Ethic]

2min·Oct 5, 2022
E22

Name Files Logically [Programming & Tech]

4min·Oct 7, 2022
E23

Keeping Rewards in Sight [Planning & Game Design]

2min·Oct 10, 2022
E24

Exercise While You Game! [Grab Bag]

2min·Oct 12, 2022
E25

Make the Tempo Match the Game [Audio]

2min·Oct 14, 2022
E26

Fun Beyond Game Essence [Game Essence]

6min·Oct 17, 2022
E27

Super Smash Bros. [Game Concepts]

8min·Oct 20, 2022
E28

Too Much is Just Right [Animation]

2min·Oct 24, 2022
E29

Spec Changes [Work Ethic]

4min·Oct 26, 2022
E30

Emphasize Objects with Collision [Graphics]

2min·Oct 28, 2022
E31

The Price of Games [Grab Bag]

2min·Oct 31, 2022
E32

Strike a Balance with Sound Effects [Audio]

4min·Nov 2, 2022
E33

Text Size [UI]

3min·Nov 4, 2022
E34

Making a Living Making Games [Planning & Game Design]

3min·Nov 7, 2022
E35

Let Your Characters Shine [Effects]

2min·Nov 9, 2022
E36

Breaking Down Attack Animations [Animation]

3min·Nov 11, 2022
E37

Jump Physics [Design Specifics]

4min·Nov 14, 2022
E38

Writing Game Proposals [Work Ethic]

2min·Nov 16, 2022
E39

My Feline Friend, Fukurashi [Grab Bag]

2min·Nov 18, 2022
E40

Super Smash Bros. Melee [Game Concepts]

4min·Nov 21, 2022
E41

The Fiend's Cauldron [Game Essence]

4min·Nov 23, 2022
E42

A Small Window Into the World [Planning & Game Design]

3min·Nov 25, 2022
E43

Sharing Info Within a Team [Team Management]

3min·Nov 28, 2022
E44

Distinguishing Between Major and Minor Elements [Graphics]

2min·Nov 30, 2022
E45

That Was Then, This Is Now [Grab Bag]

3min·Dec 2, 2022
E46

Making Your Game Easy to Tune [Programming & Tech]

4min·Dec 6, 2022
E47

Eight Hit Stop Techniques [Design Specifics]

5min·Dec 9, 2022
E48

Let Players Cheat the System [Game Essence]

2min·Dec 12, 2022
E49

Making Lead-ins Instant and Impactful [Animation]

2min·Dec 14, 2022
E50

Jobs in Game Development [Team Management]

7min·Dec 16, 2022
E51

The Potential of One Button [Planning & Game Design]

2min·Dec 20, 2022
E52

Prep Your Proposals Hot and Fast [Work Ethic]

2min·Dec 23, 2022
E53

Sora Ltd. [Grab Bag]

3min·Dec 25, 2022
E54

Listen in Various Environments [Audio]

2min·Dec 28, 2022
E55

Modern Quality of Life Features [UI]

11min·Dec 30, 2022