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Als ein geheimnisvoller Brief James auf der Suche nach seiner großen Liebe zurück nach Silent Hill ruft, findet er eine einst bekannte Stadt vor, die von einem unbekannten Übel verwandelt wurde. Während James tiefer in die Dunkelheit abtaucht, begegnet er furchterregenden Gestalten, sowohl bekannten als auch neuen, und beginnt, an seinem eigenen Verstand zu zweifeln, während er versucht, die Realität zu verstehen und lange genug durchzuhalten, um seine verlorene Liebe zu retten.
Avis de la communauté (12)
This will be this generation's Blair Witch 2, by Joe Berlinger. The vitriolic reaction to the film is egregiously overblown and feels like a collective of bandwagoners being intentionally obtuse for the sake of drumming up an unfair, hypocritical condemnation of the film. The third Sonic The Hedgehog film radically altered the storyline present in "Sonic Adventure 2," removing entire characters for the sake of runtime and narrative importance, but you don't hear nearly as many people get up in arms about that creative liberty. Adaptations can be the author's own vision, as long as it's result is respectful and loving of the original's. Don't get me wrong, if you're just not a fan of how the material of the game it's based on was adapted, that's well within one's right. But to claim that Christophe Gans doesn't understand the source or is apathetic to it's importance as a piece of art, is simply false and based on no pretense, especially the ridiculous accusations that Gans is a sexist, something that was brought on by Roger Avary's decision to switch genders of the previous film's lead. For a film produced on a 20 million budget, it looks far more than that (mostly thanks to saving dough shooting across Europe), especially when compared to the wasted spending of recent Hollywood productions. Patrick Tatopoulos, known for his production design work on Zack Snyder's DC films, returns again to aid in the creature designs (all accomplished with practical effects), bringing us some mesmerizing and grotesque iterations of the monsters present in the game, aiding in the narrative's parallel storytelling showing how the creatures represent pieces of James' emotions and deteriorating sanity. Captured with many handheld techniques that are close quarters and very disorienting, the movie is shot by acclaimed [REC] cinematographer, Pablo Rosso, giving the movie this bleeding, claustrophobic, and unforgiving quality, something that hasn't been truly done in a horror movie in years (attempted and failed with a movie like "Army of the Dead"). It reminds me a lot of how Kevin Greutert edited and directed the Saw films, over-the-top and downright cryptic with the visuals to create an atmosphere you're not quite settled in with. It's the choice of the camera's movement that allows the stretching of the budget, choosing to approach each scene more intimately, focusing entirely on James and how he sees the town. Pyramid Head has never looked better in these movies, finally addressing his importance to James as the manifestation of his rage, an executioner whose actions represent how James sees the wrong he caused Mary. Gans dressed Pyramid Head as a Jesus Christ figure, in a robe and sandals to symbolize the burden James carries, living every day with the reality that he killed her (the sword literally representing a cross), the task he has and the sacrifice he must make to save Mary, letting himself be consumed in the violence of those around him, to give her salvation. You're supposed to be experiencing a nightmare that doesn't let up. From start to finish, you don't know what's to come or if you're in a moment to breath, because you're supposed to be watching the confusion and unraveling of James' psychosis in real time, learning what his history to the town is and how he's been caught in his own personal hell, reliving his life with Mary from the moment he met her to the bitter end [spoiler]when he takes his own life as punishment for killing her. It was interesting how Gans chose to adapt every ending of the game and create sort of an amalgamation of them all, but it was obvious from the beginning of the movie to anyone familiar with the story he was doing the time loop theory (or depending on how you look at it, James kills himself for good at the end by drowning himself with Mary's body, finally finding his happy afterlife with her). James will relive the events of his life with Mary forever. Gans chose to give James a makeover, making him look like a Jim Morrison type, an angry artist caught in the middle of a spiritual battle, the Orpheus manifestation of an artist who has created his own hell (visually portrayed by the paintings he draws, each one representing one of the cycles) and will continue to descend into that hell to save the love of his life. He may be guilty of killing his love instead of doing what he could to save her, and that guilt is what has taken root in the town of Silent Hill, a place now perverted and destroyed because of the cult that also destroyed Mary. He killed her to set her free, so she wouldn't be poisoned anymore by her father and the cult. He did what he had to, to save her, but it still ruins him with regret and grief, wondering how his life might have been had he been able to do more for her. The film is incredibly layered with Gans' own view on the material, choosing to consolidate characters like Laura and Angela into a manifestation of Mary (alongside Maria), Laura now representing the child they could never have (possibly a forced abortion pushed on her by her father) and Angela representing the maternal instincts of a grieving mother (as well as a sexual abuse victim, turning her original backstory from the game into another branch of the trauma she experienced by the cult), holding back the flooding of the cemetery outside the town with bags of sand that represent children, the loss of her own child and also the children sacrificed by the town. Eddie is James' subconscious, the disgusting pig voice in his head who chooses to abandon Mary (in the scene in the film, it's Laura behind the bars as Pyramid head who approaches, which then represents James' action to kill) when he could've saved her from the clutches of the cult. Apparently in the director's cut, Gans includes a scene where James kills Eddie, further cementing the representation of James' darker side and lack of empathy. Eddie encapsulates the conscious, but dark murderous half of his psyche, further cemented with the line that "you've awoken him" when Pyramid Head comes trailing down the hallway. [/spoiler] While each character in the game has their own tragedies and much more in-depth personalities, re-engineering them to be the metaphors for James' actions he took in the face of the evil of the town works wonders for the specific storytelling of the film. Also, this movie is not called "Silent Hill 2," it's called "Return to Silent Hill." It's a sequel to the film he created two decades ago, which in itself, was his own reinterpretation of the first game. The snow fall that envelops the town was changed to ash to represent the mine fires and the destruction the cult brought on to the town, and many of the emotional beats of the games were consolidated, sometimes using moments from other games. The snow was to say that Silent Hill is a town frozen in an icy death, snowing even when the timeline of the games is well into April. Now though, Gans introduces a new layer in this film, by using snow in James and Mary's backstory to represent a still moment in time that becomes burned to ash, a romantic period for James that becomes his own personal hell. There's also the possibility that the entire first half of the film before James wakes up in the hospital bed that he's experiencing this nightmare in a coma, similar to James Mangold's thriller, Identity, something this film is very similar to. [spoiler]The moths that are repeatedly used throughout the film represent the eating away at Mary's soul, creatures of the night that are drawn to fire and light, but become a symbol for rebirth, a part of the cycle of the life. Each moth in the movie represents how many times James has gone through the scenario, a loop that will stretch for infinity, to the point James looks in the mirror at the road stop and doesn't recognize the face he sees, lost in his quest for Mary, unable to reconcile the fact he's responsible for her death.[/spoiler] None of this is new for players of either the remake or original, but even my brother who saw the film with me, who hadn't previously heard anything about the story, was able to pick up on all the central themes that are from the original. It's worth seeing the movie for the acting alone. It's a travesty James Irvine won't get recognition for his work here, I haven't seen someone welt up and pour every emotion out of their pores as strikingly as he does. He was wonderfully cast as James, a man truly on the break of mental collapse, walking through vignettes of his destruction as the agony spills out through his cries. I wouldn't have cast anyone different, and same goes for Hannah Emily Anderson. When she needed to, she poured her heart out in desperation to salvage the life the two of them could've had, accepting her fate that none of this was meant to be. It's an intimate, bitter, romantic horror story with the presentation of a 2000's horror film, but written and presented as a Greek tragedy, complete with the allegories to boot. If you want to experience the story exactly as it was written by Team Silent, go play the remake. If you want to see a new, bold version of it massively personalized to the creative's own understanding of the text, you'll have a blast with this if you go on with an open mind. I would not have enjoyed a "Gus Van Sant's Psycho" remake version of this story if that's what people wanted. You can't adapt the game 1:1 in this runtime without spinning it into something new. I love both this and the original, it's no wonder Konami was on board with the team behind this.
as a fan I really enjoyed this film but even as a fan I accept the fact that this film is not good.
This is what happens when you take a beloved horror franchise, strip it of everything that made it unsettling, and hand it to people who clearly never played the games. Return to Silent Hill isn't just bad - it's aggressively incompetent. The visuals and FX are laughably cheap. Fog looks like someone sprayed a can of cheap dry ice in a warehouse. The monsters are rubbery PS2-era rejects that wobble like they're held together with hot glue. Practical effects? More like practical embarrassment. Acting ranges from wooden to actively painful. The leads deliver lines like they're reading off cue cards in a language they don't speak. Emotional beats land with the grace of a brick through wet cardboard. The story is a incoherent mess. It tries to mash up elements from multiple games into something resembling a plot, but ends up with a fever dream of clichés, unexplained lore drops, and character motivations that change scene-to-scene. Nothing earns its twists because nothing makes sense to begin with. Pacing is glacial until it suddenly sprints into nonsense. The atmosphere that defined Silent Hill - oppressive, psychological dread - is replaced by loud jump scares and over-the-top gore that feels like a parody. This film manages to overstay its welcome by quite a way. It's not a return to Silent Hill; it's a betrayal of it. Fans of the series will feel insulted, newcomers will be confused, and everyone else will just be bored. Avoid unless you enjoy watching franchises die on screen. Verdict: 2/10. The only horror here is how low the budget and talent went.
I don't understand why Konami would put their name on this abomination. They took a bunch of memorable scenes from SH2, completely butchered them and called it a day. And I thought SH Revelations was bad...
Return of Silent Hill is a complete mess. The plot is incoherent, jumping between random scares with no real logic or payoff. Characters act like cliches rather than real people, and most of the horror relies on cheap jump scares instead of building tension. The atmosphere feels half-baked, the pacing drags, and the story ends abruptly without resolving anything. Even longtime fans of the series will be frustrated by how sloppy and uninspired this feels. A forgettable, disappointing horror flop.