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يستمر مسلسل تعذيب الضحايا حتى بعد موت القاتل المهووس (المنشار)، وذلك عن طريق (مارك هوفمان)؛ أحد تلاميذه الذي يستخدم نفس طريقة أستاذه في إرهاب الضحايا.. ويواصل الوكيل (ستراهم) مساره بملاحقة هوفمان بينما يتم وضع مجموعة أخرى من الغرباء عبر سلسلة من الفخاخ المميتة.
Avis de la communauté (12)
I had trouble differentiating between the two cops (Strahm and Hoffman) throughout the movie. Why cast two males that look so similar and then give them identical haircuts?
Even if they made 300 saw movies I'd still watch them...
>“Killing is distasteful... to me." Ok these flashbacks are getting a little out of hand. It was a little cool at first but by the 5th film I got tired of it.
>*"If you're good at anticipating the human mind, it leaves nothing to chance."* - Started strong with the Pendulum Trap, that was amazing. - The franchise is starting to feel like a TV show at this point. In this weeks episode... - No idea what's going on in the timeline. All over the place and convoluted. - Too many detectives at this point, it's ridiculous. - More trash characters and acting. - Some of the traps are deadly, sure, but where's the originality? They're so simplistic and uninspired. --- **Traps Ranked** (worst way to die order): [spoiler]1. *Pendulum Trap* - you had me at "bones crushed to dust". I thought the hand crushing was bad until I saw the pendulum 2. *Glass Coffin* - crushed to death. Outch! 3. *Water Cube* - drowning is up there in the worst ways to die for sure 4. *Shotgun Chair* - instant death. "Distasteful" trap for this franchise 5. *10 Pints of Sacrifice* - hurts but doesn't kill you. Nice gore 6. *Electric Bathtub* - Lame 7. *Neck Tie Trap* - Lame 8. *Ceiling Jars* - can't believe this actually counts as a trap. Lame[/spoiler]
_Saw 5_ is like the story of something exciting that happened to you that you share with everyone you know. The first couple times it's fun and exciting, but by the time you get to the 5th telling, you cut corners and try less because it gets old fast. It's not easy to say the same thing 5 times and act like it's new each time. And I swear to God the director got paid by the flashback -- I'd create some kind of drinking game (Wanna play a game?) where you have to drink a shot for every flashback, but then y'all would die from alcohol poisoning.