Erkunden

Curator

Langue

Season 2

Season 2

2 octobre 1986·40 épisodes·11h 16min
Épisodes · 40
E1

Prophecy of the Auracite (1)

The group returns to Arkadia to attempt to free the Prisoners of Lost Time but discover that the Tehra will never be permanently restored until a riddle is solved and a second auracite is found.

13min·2 oct. 1986
E2

Prophecy of the Auracite (2)

13min·2 oct. 1986
E3

The Most Dangerous Game (1)

The group is forced to battle in a real-life chess match against some of their most fearsome enemies.

13min·8 oct. 1986
E4

The Most Dangerous Game (2)

13min·8 oct. 1986
E5

Cyrano (1)

13min·15 oct. 1986
E6

Cyrano (2)

25min·15 oct. 1986
E7

The Tightrope (1)

Matt follows a devilish trickster and his supernatural pets, a giant eagle and a teleporting snake, on a dangerous quest to find "the gold at the earth's core", thinking it may be the second auracite. Spartakus, knowing that no one has ever returned from the journey, tries to stop him.

13min·23 oct. 1986
E8

The Tightrope (2)

13min·23 oct. 1986
E9

The Twisted Rainbow (1)

While crossing the deserts of Barkar, Spartakus recalls the incident that took away his family and forced him into slavery, his life as a gladiator, and the bitter reunion with his long-lost brother.

13min·29 oct. 1986
E10

The Twisted Rainbow (2)

13min·29 oct. 1986
E11

High-risk Highrise (1)

Ringnar holds Tehrig prisoner, forcing his triggies to build new luxury high-rise apartments for the pirates. When Nasty Max discovers what Ringnar is up to, the two begin a power struggle for the control of Tehrig, the tower, and the pirates' loyalties.

13min·5 nov. 1986
E12

High-risk Highrise (2)

13min·5 nov. 1986
E13

The Boy Pharaoh (1)

The travelers meet Tutankhaton, who is about to become pharaoh, and are caught up in a plot by the boy's uncle and the Priests of Amon, who want to seize power and return to worship of the old gods.

13min·12 nov. 1986
E14

The Boy Pharaoh (2)

13min·12 nov. 1986
E15

The Floating Casino (1)

When the pirates capture just about everyone on the seas, the group find themselves prisoners in the hold of the pirates' ship. Meanwhile, Bic and Bac have to deal with being forced to work as Massmedia's musicians and trying to recover Spartakus' wristguard from the pirates' casino, all while trying to avoid nasty pickpockets.

13min·18 nov. 1986
E16

The Floating Casino (2)

13min·18 nov. 1986
E17

Prince Matt (1)

13min·26 nov. 1986
E18

Prince Matt (2)

13min·26 nov. 1986
E19

The Land of the Chameleons (1)

The group befriends a city of people descended from the original Arkadians. They use their shapeshifting powers to help rescue Arkana from a pirate trap.

13min·3 déc. 1986
E20

The Land of the Chameleons (2)

13min·3 déc. 1986
E21

The Token of the Manitou (1)

The travelers are aided in their search for an underground vein of metal that may be auracite by a powerful but suspicious magician called the Manitou. Along the way, they encounter a Cherokee from the surface who is looking for a new home for his people.

13min·10 déc. 1986
E22

The Token of the Manitou (2)

13min·10 déc. 1986
E23

The Master of the Tongues (1)

Guided by a mysterious mute woman, the group ascends a large tower filled with recorded knowledge from throughout history, but someone is trying to keep them from reaching the top.

13min·17 déc. 1986
E24

The Master of the Tongues (2)

13min·17 déc. 1986
E25

The Land of the Great Spider (1)

The travelers are caught in the web of a giant spider. Bic and Bac are held captive by a tribe of their anteater cousins for their fire-making ability.

13min·24 déc. 1986
E26

The Land of the Great Spider (2)

13min·24 déc. 1986
E27

The Ransom of Peace (1)

The group returns to Mira's village, which is preparing another confrontation with the Mogokhs. The villagers are divided over a plan to buy peace with the Mogokh leader by giving him a large ransom of gold. Spartakus helps with the plan, hoping he can learn something about his father from Baatu.

13min·31 déc. 1986
E28

The Ransom of Peace (2)

13min·31 déc. 1986
E29

The Triangle of the Deep

The travelers investigate the stratum where the People of the Deep mysteriously vanished long ago. To help Tehrig stay on course in this area, which has magnetic disturbances, they create a fake competitor to FIPIRATE, tricking the pirates into increasing their broadcast signal strength. Of course it also causes the pirates to put on a huge impromptu concert for all the rogues of the strata.

25min·8 janv. 1987
E30

Uncle Albert

The group investigates a city closed in by giant walls and are captured by the army of Iron Men, who terrorize its citizens. With the help of an eccentric genius named Uncle Albert, they plot to help the people escape.

25min·15 janv. 1987
E31

Tehrig's Nightmare

A badly damaged Tehrig returns to Arkadia for repairs and soon begins thinking he's actually the pirates' ship. His friends try to bring him out of his delusional state, while recounting some of their adventures involving the pirates in "clip show" fashion.

25min·22 janv. 1987
E32

Rainbow's End

The travelers discover an abandoned city that was once inhabited by the Arkadians who built the Tehra. Rainbow is here, too, and he wants the secrets of the Arkadians, as well as Arkana, for himself.

25min·29 janv. 1987
E33

Holiday Fever

Tehrig is stuck in an ancient trap designed to disable ships run by artificial intelligence. Fortunately, the pirates are vacationing nearby, and Rebecca, Bic, and Bac try to steal the pirate ship to rescue their friends, with a little help from Ringnar's mischievous nephews.

25min·5 févr. 1987
E34

Dodo

Tehrig lands on an island inhabited by slow-witted dodo birds that can draw people into their dreams of flight. Rebecca gets lost after the pirates try to catch the birds and finds herself at the home of Alice, who lives alone with her memories of Wonderland.

25min·12 févr. 1987
E35

The Shadow of the Tehra

The travelers discover the explorer Ulysses adrift at sea and help him reach the lost island of Atlantis, which only reappears once every one thousand years.

25min·19 févr. 1987
E36

The Temple of the Condor

The group discovers an Aztec-like pyramid hidden deep within a mountain fortress. They meet a priest who intends to save the sun of the Civilization of the Condor by offering Arkana as a sacrifice.

25min·26 févr. 1987
E37

Mama Thot

The group returns to the city where Arkana was kidnapped by Thot in order to reunite it with its mother and return it home. But the pirates have built a theme park in the city, with Thot as the main attraction.

25min·5 mars 1987
E38

Gateway to Dawn

Tehrig is trapped by Arachne's web, and to free his friends, Spartakus has to board the ghost ship Araukania, where he agrees to guide the ship on its final journey to the Gateway to Dawn.

25min·12 mars 1987
E39

The Path of Light

Having returned to Arkadia, Spartakus decides that the only to find the secret of the auracite is to go to Arkshag's prison camp, even if it means he can never return. Arkana tries to stop him, but Arkshag prevents her from reaching him in time. Inside the camp, Spartakus discovers the secrets of the oracle and his wristguard.

25min·19 mars 1987
E40

The Return of the Prisoners of Lost Time

Spartakus returns to Arkadia with the Prisoners of Lost Time. Together, they discover the truth about the second auracite and Arkadia's original purpose. Matt and Rebecca return home as the Arkadians fulfill their destiny.

25min·26 mars 1987